![]() ![]() Other packages building on top of Ti kZ (e.g., for drawing electrical circuits) can be found here: It's recommended to use it if your LaTeX distribution includes it. One could say that Ti kZ is to picture as LaTeX is to TeX. While the previous systems ( picture, epic, pstricks or metapost) focus on the how to draw, Ti kZ focuses more on the what to draw. Ti kZ commands are prevalently similar to Metafont, the option mechanism is similar to PsTricks syntax. PGF ("portable graphics format") is the basic layer, providing a set of basic commands for producing graphics, and Ti kZ ("Ti kZ ist kein Zeichenprogramm" or "Ti kZ is not a Drawing program") is the frontend layer with a special syntax, making the use of PGF easier. ![]() It comes with very good documentation and an extensive collection of examples: Ti kZ can produce portable graphics in both PDF and PostScript formats using either plain (pdf)TEX, (pdf)Latex or ConTEXt. One way to draw graphics directly with TeX commands is PGF/TikZ. Collaborative Writing of LaTeX DocumentsĮxample of graphics done with Ti kz.Scientific Reports (Bachelor Report, Master Thesis, Dissertation).Selecting a region changes the language and/or content on. Note: To see a dynamic preview of the arc as you set options, double-click the arc tool in the Tools panel. A slope of 0 creates a straight line.įill Arc: Fills the arc with the current fill color. ![]() Enter a positive value for a convex (outward) slope. Enter a negative value for a concave (inward) slope. Slope: Specifies the direction of the arc’s slope. Choose X Axis or Y Axis depending on whether you want to draw the base of the arc along the horizontal ( x) axis or vertical ( y) axis. Type: Specifies whether you want the object to be an open path or a closed path.īase Along: Specifies the direction of the arc. Length Y‑Axis: Specifies the height of the arc. Length X‑Axis: Specifies the width of the arc. Then set any of the following options, and click OK. In the dialog box, click a square on the reference point locator to determine the point from which the arc is drawn. Position the pointer where you want the arc to begin, and drag to where you want the arc to end.Ĭlick where you want the arc to begin.
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